War caster is what I'd go with at level 4 as well. Say 12+ minimum. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with prepared spells, and Paladin gets more caster levels for. Bard gives lots of utility, spell slots, and unique attacks. Add a Comment. The distractions and. Paladin’s Aura is just that good that it’s worth delaying spells for it. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. Sword bard gives extra attack. I would probably go 2 paladin and then the rest bard. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. And Bard/Sorcerer fuels smites while also building your out of combat kit. Can you use your spell slots granted by multiclassing to a bard as fuel for the paladin's divine smite?Bard 6 -> Paladin 2 -> Bard X (i. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. I'd just like to chime in that with your stats, you could also make a good Paladin 2/Swords Bard X. I would probably go 2 paladin and then the rest bard. You end up with the same amount of skills, just fewer choices for the fist two. Like all hexadins we're getting Booming Blade, Eldritch Blast, Hex and Armor of Agathys. Daeths • 2 yr. ago. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. I always suggest something like paladin or barbarian to relatively new players because they are not complicated character to play. Warlock 2. 1. Like 4 units distance. IF you're going Dex, this is probably the way to go. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Or not, if it turnes out you like the Paladin. Spells: Grab Hypnotic Pattern Level 8: Oath of Ancients Paladin 2 - Defence or Protector Fighting style. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . ago. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. While. Bardlock is also good, but probably more range oriented unless you choose College of Swords and Pact of the blade, which isn't really what you're looking for. Okay, I would break it down like this: 6 paladin, get cha to saves 5 bard, get SR inspiration (probably whispers bard, as you already have xtra attack and no need for extra spells either) 1-2 warlock hexblade. Personally I play my bardadin 50-50 spells and combat, I'm 5/2 bard/paladin and college of lore. This however does double up on extra Attack (Paladin 5 and Swords Bard 6), which is always a bit unsatisfying. Bard gives lots of utility, spell slots, and unique attacks. Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. They are also a master of magic, able to weave spells and incantations into their. All three of those classes are amazingly fun. Other than that, whatever you like. He trades off some early level efficacy for a mid to late-game punch. So a lot of this depends on how you like to play. Roleplay like a madperson, stab some things, cast some. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. 3. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Yes, delaying extra attack might hurt a bit, but since those dont stack (I believe) grabbing them from both Paladin and Bard seems a bit wastefull. Nonetheless, the Draconic Bloodline is still a D&D 5e sorcerer subclass and has to be built carefully. Help - Diff between Bard/Paladin vs Paladin/Bard Multiclass. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Take Charm Person, Phantasmal Force, and Suggestion. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. Paladin / Cleric (Image Credit: Maven (Chris C. Plus sorcerers gain sorcery points they can trade for even more slots. #9. It has everything a Bard needs, though, you must take two levels in it. They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buff. Bard Cantrips: Light, Minor Illusion. Using a multiclass benefit applies to other builds too. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. Going with these two classes provides perfect synergy. The Oath of Ancients paladin is all about nature and the arts, it seems. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. Roleplay like a madperson, stab some things, cast some. #3. Bard is more of a support role, unless you were a Swords Bard. You can play a tanky bard or a ranged bard. The combination yields 24d8 extra total smite damage per day. A Halfling Bard is not just a musician, mind you. Bards don't buff. (into a party not a dungeon) Paladin is the best class, imo. Freman_Bloodglaive. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. I generally feel like other bard subclasses are best multiclassed with Paladins, such as whispers (for the extra hard smite), but that’s not such a big deal. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. Higher shield uptime, better damagebuff, faster meter gain, Heal on Demand. Would a 10 Warlock /. Oath of Vengeance Paladin 1-6 to get Aura of Protection, with great weapon fighting and the polearm master feat (I'd like to use halberds) College of Swords Bard 1-6 for the flourishes, spell slots for smite and the utility spells for a little extra support. Hello all! I'm currently playing a Paladin/Bard Dragon born and I feel a bit lost with the character. Your party can benefit a lot from the "battlefield control. The problem there is you wouldn't get spirit guardians and fireball until level 11. Glyph Aug 29 @ 9:41am. Common build but you're basically King Arthur. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. Go 10 levels sword bard next polearm master at lvl 4, +2str or Cha at lvl 8 while saving up for plate armor along the way. 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. Level 12-20: Paladin By 2nd. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. You end up with the same amount of skills, just fewer choices for the fist two. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. If there was a way to more bard than paladin yet remain able to defend the party that would be great. The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. Colleges of Glamour, Lore and Swords handle a lot of the different archetypes well, and magical secrets should typically be used to shore up any holes in your concept or play. Baldur’s Gate 3 College of Swords Bard. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. TheGaijin1987 • 2 yr. Paladin’s Aura is just that good that it’s worth delaying spells for it. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. Paladin has basically three break levels: 2, 6 & 11. All 3 supports are accepted and the preferred one depends on whoever is creating the party. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. Go 2 levels in paladin picking up the defensive fighting style and using sword and board. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. edit: both are great, this is just my 2 cents. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Finally we got a twilight cleric, a wildfire druid, and a name-calling wizard. The bard orders our cleric down deeper into the ship, and she gets to the start of the ladder into the lower decks. You end up with the same amount of skills, just fewer choices for the fist two. STR 16 DEX 10 CON 13 INT 10 WIS 12 CHA 15. Afterwards 6 Bard as College of Swords for both better. Bard also suffers from arcane spell casting failure in armor Alchemy is only the source of magic for alchemist artificers. Take Bard as far as you like. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. I'm not expecting the bard build to reach the same #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. Amazingly fun build. Paladin as a really consistent healing and shielding play. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. Paladins actually have some of the best clear times in Chaos dungeons, but it will require a separate skill sheet and gear set. Unless you can redo your level 9 Bard into a level 8 bard level 1 Paladin, I'm not sure that taking 4 or 8 levels of Paladin is worth it. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. You get heavy armor and voice of authority from cleric. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. as fun is 100% subjective, the only one to answer that question is yourself. You can play a bard however you want to play a bard (not all at the same time though). Barb 5 -> paladin 2 -> bard or sorc x. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. But really too is the defensive fighting style for that +2 AC. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Full spell progression plus psychic damage on a good number of hits is solid. You might be able to go 5 paladin to get extra attack and then bard. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. The Druid surprised me with their spell selection and the natural recovery ability is fire. You end up with the same amount of skills, just fewer choices for the fist two. But those who do typically choose evil gods who match their beliefs and actions, but there are antipaladins who worship a few non-evil deities, presumably because of their more destructive,. Both of these colleges benefit greatly from the extra utility offered by these. Runic Tunic Jul 18 @ 11:06am. The paladin cleanse is insane and he is constantly applying DPS buffs. #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. I do like the idea of Bard with the Noble background though. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. Bard paladin is a particularly brutal combo due to the fact that they use the same stats but bard is almost entirely support and paladin is almost entirely about dps. B Tier: Destroyer, Scrapper, Shadowhunter, Sharpshooter, Soulfist. Starting Paladin is fine for T1, but then at T2 you’re going to be behind in the damage department because you won’t get 2nd attack until level 8. People forget about the whispers Bard a lot. Paladin is easier to play, but more "boring" to some people. Just lovely. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. You want to remind the dungeon master that there are no paladin codes against partying like it’s a fantasy tavern and you’re the bard. What you gain by selecting the. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. Level 9+ Up to you! - You can either advance further in Ancients Paladin to get access to Moonbeam and Misty Step! I just played this for like a year, really enjoyed it. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. Annoyingly. However the bard that isn't healing outputs better damage buffs. Given feats, it probably makes most sense to do Devotion Paladin 8/Sword Bard 4. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. Paladin/Bard Smite Question. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Whispers bard adds the most paladin of any pally mc bar hexblade. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. Just lovely. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my alliesA paladin may also wish to perform some action at some point which would break his own, that's why it's hard being a paladin, you have to stand by your oath. With a vibrant list of races to pick from, the game is shaping up to. Level 2: paladin. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. The other alternative is Paladin 6/Bard 4. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. The primary benefit of these builds is. If you're only doing a 3 level dip in Bard, Swords. I would like to play a elf-related melee focused bard with a 2H (if that is possible). you get your Extra Attacks set before you worry about Smites. Honestly any level of Paladin 2 and any levels of Bard and Warlock will be strong. If you're dead set on a bard multiclass there's not much to say. Alternative traits:Ranger, Paladin, and Bard Spells. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. Supposedly the universe was sung into being, and bards are able to replicate that song to produce magic. For Paladins it's "the strength of their conviction". Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Take swords bard to 5th, then 2 levels in paladin. This is because once you reach Level 3, you’re going to gain Dueling as a Fighting Style. I will play a paladin, with multiclass to sorcerer or warlock. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. Bard provides a plethora of bonus actions and concentration. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. Preserve Your Own Light. Since Paladin don't get too many spellcasting options, I multiclassed 1 level into Bard. Tasha's Hideous Laughter by Ilse Gort. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. In this case level 8. i have both at t3, bard is 1370 and paladin is 1340. If you do #2, any of those options are good. Normally I'd think it'd be 2/18 or 6/14 Bard/Paladin, for either smites or aura of protection. Both of the paladin damage buff has a huge range so almost everyone can always get the buff. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. So like a mutant half orange half apple, an oppal, or an arange. 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. Paladin 2 into Bard X is another one that is better saved for a high level start. For context, my character is a Leonin Lv. A person cannot look at one splash and ignore other splash options in comparison. vaaanti • 2 yr. They both do the same thing with slightly different focus. Paladin Bard Multiclass Guide for Dungeons and Dragons 5e. Its best features come at 5-10 rather than 1-5. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. ago. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots,. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. A Tier: Artillerist, Deathblade, Glaivier, Sorceress, Striker. Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. My mind went to Sword Bard 10. Use vitality to level up a paladin / warrior to where they can group with the bard or mage. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. Aside from their loyalist tendencies, druids also have a number of cool subclasses, like the. This is why a lot of people 'water' down bard with stuff like Sharpshooter. I'd pick paladin for frontline and bard for support, those two would work amazingly with anything the player chooses to play. In terms of damage or survivability, Paladin is still going to come out on top. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. I had a lot of fun in my first play as a vengeance paladin too. Bonus points for Hexblade Warlock, which also improves your gear options significantly. #1. I'm running a Swords Bard 6/Paladin 2 Minthara and she feels good to play. I could take it all the way till 9th level spells with bard still at this point. Paladin isn't weaker than Bard nor vice versa. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Take Charm Person, Phantasmal Force, and Suggestion. Building a Paladin/Bard and I have a free 1st lvl feat and am tossing up what is the best option for me. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. and Soldier background. Your party can benefit a lot from the "battlefield control. Jul 25, 2015. IMHO bard is more fun and engaging play style as you have small AOE on specific skills and have to track party members in addition to boss mechanics. From Bard, you've got Magical Secrets, which are also. Updated MMoM : The Tabaxi makes a good Dexterity-based paladin, but Perception is a hard skill for paladins because they’re already very MAD and typically need to dump Wisdom. Paladin 6/Bard 14 is a more popular split. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. A valor bard would get extra attack, martial weapons, and medium armor and shields. Proficiency in Perception and having Darkvision is useful. A bard with 3 chord courage buff is the wet dream of all burst classes to have, as their numbers get nearly doubled during it. The fighter and paladin had succeeded in boarding the ship at this time, and they're faced with 6 goblin crew members. 5) with a paladin alt (1480). You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. Best. Those 3 classes are definitely strongest because they excel in couple areas and still are generally good everywhere else. The first will have less smites but not delay your ASI and you have access to later barb abilities (depending on subclass this may or may not be goof) The second will have more smites but delay your second ASI until level level 11. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. Especially since bards are 2/3 casters so their spell progression is slower than full casters. Tieflings would suit an Outlander, Hermit, Urchin, or. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. Level 4: Paladin 1/Bard 3 (College of Lore). How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. Paladin/Bard MultiClass [5e] I currently have a Human Var. Paladin/Bard: Inspiring Battlefield Commander. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). The Paladin/Bard is a jack of all. 1st Level Bard Spells: Bane, Disguise Self, Healing Word, Silent Image. 6 levels gives you an oath feature, extra attack and the almighty aura of protection. You end up with the same amount of skills, just fewer choices for the fist two. However, I think the other benefits of Warcaster make it valuable too. I just don't understand how to do it, lol. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. They deliever best depending on what theme you desire. The Paladin/Bard is a jack of all trades of the highest caliber. Fair point (advantage works out to a +3. ) So that's basically it: opportunity cost. 600pp to get 55Hp rings = good way to start. This build is still primarily a caster, but with the ability to occasionally dive into melee and stab things. 2. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. Plus sorcerers gain sorcery points they can trade for even more slots. 5 on average bonus I think). (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. Deathblade - Deathblade is a badass class. Paladin should cover your saves while hitting hard. There’s a ring that lest you cast enchantment or illusion spells as bonus actions after making an attack, this works well on a bard as they have plenty of options for those spells. Which is more damage without question. I'd go College of Glamour over College of Swords though. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. 2. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Or. Using a glaive. I’ll add another reason. Bard should focus on sonic/fire damage and effects while giving you amazing skills. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. All you want paladin for is divine smite and that's it which you get at level 2. I started playing by rushing into combat but am gradually acting like more of a caster. 1. Extra attack at 5 and aura at 6 are huge. Which would put you at the spell slots of a 15th level paladin. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. Both would be melee focused with the Bard being a melee/utility/support, with the Warlock primarily for Pact of Blade and Eldritch Blast for range purposes. Check them before deciding. Bard Multiclass – Paladin 2/Bard 10. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. Lore Bard fits well with the personality concept because of Cutting Words. Then focus Bard until you get Font of Inspiration at Bard 5. You do not need to be a bard to have a connection to music. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. Jack of all trades, expertise, inspiration, and the bard college feature. They also. superninjimmy. The build comes online at level 6. Going with these two classes provides perfect synergy. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Bards are damn good. Possibly the most well-known of the cosmetic item bunch, the cloak of billowing is perfect for any player character with a propensity for the dramatic. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. Bards and Sorcerers for that reason, are one of the best multiclass combos. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. ago. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Both of these colleges benefit greatly from the extra utility offered by these. 91. Regular paladins are incredible, too. Bard is an amazingly versatile class. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. . Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. • 4 mo. Bardadin - Paladin Bard Build. You could also just take two levels of paladin and go into valor bard and get your extra attack at level 8 (bard 6). To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. ago. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. It's certainly better to focus on the bard side. I found that, i really struggled for level 2 spell slots. Tanky Bard. The oath of glory is the most versatile oath for Paladin, they are the Paladin bard, in mechanics and flavor. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. A Halfling Bard is not just a musician, mind you. Using the Half-Elf variant to get a cantrip like Booming Blade to start with is pretty solid as a half-elf. 15 str +1 lvl 8 12 dex +2 race 14 con 11 int +1 lvl 12 8 wis -2 race 15 cha +1 lvl 4. But they still play vastly different than a full caster with harsh blasting spells. So if you don't want to play a tank just play whatever Bard you want. It seems like it would be really fun. It does focus on Healing. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. Your speeches and teachings calling for an uprising of the peasantry have become. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). That said, a single level of cleric is really nice for. Font of Magic also means you get a lot more smites even if you aren't using metamagic. I am currently playing one, and have been using this guide, which does a great job of discussing all the intricacies and variations of potential builds (and coins the term sorcadin). Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Eladrin: Great ASI array and the misty step's. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. Frontline and Damage they. Rogues don't need. He goes into bard levels after, getting Swords bard in order to get a second fighting style (Dueling), the extra attack, and the bard spell slots. I could take it all the way till 9th level spells with bard still at this point.